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- on mouseUp
- global resetSound, sound_is
- set the memberNum of sprite 45 to the number of member "pauseroll"
- puppetTransition(3, 0, 128)
- updateStage()
- if sound_is = 1 then
- set resetSound to 1
- soundOFF()
- else
- set resetSound to 0
- end if
- Pauseflash()
- end
-